Well I gave myself alot of lifetime aspiration points, then gave myself pretty much every lifetime aspiration possible.
As Figwit noted, when Ruffian ran into the same problem, it was originally suspected to be one of the life-time rewards that was acting up. Maybe it was. I'll have to try dropping all the rewards off the sim and see if he returns to normal.
Gender preference, max motives in the intermediate section, and used relationships on a sim to make her one of my male sim's romantic interest.
Could have had an impact. Gender preference is simply a "yes/no" number though, and not a weighting value... So having larger numbers has no real impact.
The process that is used to set Relationships is used extensively in StoryProgression, so if there was a bust, then all my sims would be acting stupid.
Used Edit in CAS, but didn't save him. I also used Dresser on a couple of my sims to change their looks.
Drat, I would have totally blamed that one if you had actually saved.
Used the test function in advanced a couple of times.
You used the "Test" interaction ? I had to look up what that does: It dumps a log of available job opportunities. Gladly it is currently innocuous... Past versions have outright deleted all the town relationships, and other stuff I've required for testing.
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As for the rest, I cannot see how they would have impacted anything relating to autonomy. I've used them myself with no adverse side-effects.
I remember Ruffin having the problem of a 'magnetic sim' in one of his posts over at Crazy Town.
Oh yeah, I vaguely recall that thread as well. That was a long time ago now... Pity there was no resolution regarding the issue, it would have definitely helped in this case.
only that sim and only when I go to formal...
Are we talking full "Edit in CAS", or simply the "Dresser" ? Does the EA version of "Dresser" work properly (the one run from the dresser object) ?
Would it be possible to add a 'sell all inventory items' option ? Obviously there a quite a few errors caused by too much stuff in ones inventory but it's really a pain to sell all if you have tons of it. Maybe it could even be by type.
How about a multi-selection window, similar to the "Transfer Item" window, that allows you to select multiple for sale ?
Cheers.
