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Author Topic: The SuperComputer - Phase Five (Version 74 - Patch 1.11)  (Read 47947 times)
twallan
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« on: February 25, 2010, 10:12:40 PM »

This version of the mod now obsolete and will no longer be updated.  Phase Six is now available.

----

THE MOD

This mod adds a menu called "Master Controller" to the following items in town:

1) Every Sim
2) Every Computer
3) Every Lot
4) City Hall

The options available under "Master Controller..." are detailed in the following posts.

NOTES

Many of the Sim interactions now have the ability to multi-select.  Pressing the Cancel during a Multi-Select interaction will now prompt the user to run the operation on all sims matching the filter.

Using an "Master Controller" interaction off the Sim menu automatically chooses that sim as the recipient of any action.  If you wish to select a different sim, use the Computer or City Hall menu.

WARNING

As always, ensure that you backup your save files prior to installation of the computer.  There are no warranties on the use of this mod.  If your town implodes upon use, I might or might not care.

FILES

See attachment.

UPDATES

Version 72
    Forgot to remove a debugging prompt added while testing the "Disable Clothing Filter".  It has now been removed.

Version 73
    Fixed a problem where the "Disable Clothing Filter" removed the "Hat" filter for hair
    Added Finnish Translation

Version 74
    Fixed an error when using "Add Sim" to add to the Active family
    11-MAY-2010 Added Dutch Translation

Have Fun. Cheesy

* NRaas_Computer Readme.zip (27.83 KB - downloaded 3864 times.)
* NRaas_Computer_V74.zip (273.75 KB - downloaded 4659 times.)
« Last Edit: June 14, 2010, 03:14:28 PM by twallan » Logged
twallan
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« Reply #1 on: February 25, 2010, 10:16:08 PM »


The "Master Controller..." menu is adaptive and can include the following options:

   Settings...
      Alarm Settings...
         Affect Active Lot : (default: False) When enabled, the "Turn Off" processes also turn off stuff on the active lot
         Clean up All Homeless : (default: False) Enables a nightly purging of any homeless in town
         Recover Missing Sims : (default: True) Enables a nightly recovery of any sims that is may have gone missing due a bug
         Recover Wandering Toddlers : (default: True) Enables a nightly recovery of any toddlers left on community lots
         Turn off Stereos : (default: True) A nightly alarm will turn off all stereos in inactive homes
         Turn off Televisions : (default: True) A nightly alarm will turn off all televisions in inactive homes
      Allow More Than Eight Sims Per House : (default: False) When enabled, the blocks in "Pollinate" and "Add Sim" are dropped.
      Delete Filter: Prompts the user to delete a custom saved filter
[N]      Disable Clothing Filter : (default: False) Removes the clothing category filter in CAS
      Menu Visibility...
         Computer: (default: True) Toggles this mod's menu on all computers
         Lot: (default: True) Toggles this mod's menu on all lots
         Sim: (default: True) Toggles this mod's menu on all sims
      Retain Dreams and Opportunities: (default: False) When enabled, switching using the "Make Active" interaction will retain wishes
      Save Filter: Prompts the user to save a custom filter that can be used for Sim queries
      Slider Multiple: (default 1) Increases or decreases the range allowed for facial sliders in CAS
      Testing Cheats Enabled : (default: True) Enables the testing cheats automatically
   Demographics...
      Career Summary : Lists the count of sims by career
      Job By Level : Lists the count of sims by career level
      Job By Perf : Lists the count of sims by career performance
      Jobs By Career... : Lists the sims by individual career
      Kinsey Scale : Lists the count of sims based on a limited Kinsey Scale
      Lots : Lists information on the lots in town
      Population : Lists the population breakdown by age
      Relationships : Lists various statistics on the relationships between sims
      School By Perf : Lists the count of sims by school performance
      Sims By Money : Lists the households in town based on personal wealth
   Household...
      Add Sim : Allows the user to move any sim into any home
      Depreciate : Decreases the value of the lots contents by a specified percentage
[N]      Family Funds : Increases or decreases the cash funds available to the house
      Focus : Focuses the camera on a specified lot
      Reset Lot : Resets all items on the lot to their starting parameters (useful for unsticking broken objects)
      Select : Allows the user to select a household
      Status : Gives a summary on the selected lot
   Sim...
      Focus : Focuses the camera on the specified sim
      Dresser : Brings up the dresser CAS for a sim selected from a list
      Invite Over : Invites over the specified sim to the active sims home lot
      Make Active : Allows the user to specify a new Active sim
      Status...
         Personal : Displays personal information regarding the selected sim
         Relationship : Displays relationship information regarding the selected sim
         Household : Display information on the household for the selected sim
      Mirror : Brings up the mirror CAS for a sim selected from a list
      Mood : Displays the current motives of a sim
      Basic...
         Baby Gender : Prompts the user to specify the gender of the first born child of a sim's active pregnancy
[N]         Change Outfit : Changes the outfit currently in use by the sim
         Family Tree : Brings up the genealogy window for a sim selected from a list.
         Fitness : Allows the user to specify the fitness of the sim
         Money Transfer : Allows the user to transfer family funds to another household
         Opportunity : Allows the user to select a specific opportunity to grant a sim
         Transfer Item : Prompts the user to move an item from one sim's inventory to another
         Rename : Changes the name of a sim selected from a list.
         Weight : Allows the user to specify the weight of the sim
      Intermediate...
         Age : Allows the user to specify how the number of days a sim has been in its correct age-stage
         Career...
            Bonus : Allows the user to increase or decrease a given sim's wage bonus
            Choose Job : Prompts the user to specify a new job for the sim
            Choose School : Prompts the user to specify a new school for the sim
            Level : Prompts the user to specify the sim's level in their career
            Job Performance : Allows the user to specify the current job performance for a sim
[N]            Retire : Forces the given sim to immediately retire
            School Performance : Allows the user to specify the current school performance for a sim
         Find Grave : Locates the grave of a dead sim
         Gender Preference : Allows the user to specify the gender preference for a sim
         Instant Baby : Creates a number of children, sans pregnancy, and adds them to the mother's household
[N]         Lifetime Happiness : Increases or decreases the amount of spendable lifetime happiness points available to a sim
         Lifetime Wish : Changes the lifetime wish for a sim.  Can be used even if the sim has fulfilled their current one.
         Max Motives : Sets the selected sim's motives to 100%
         Pollinate : Allows the user to specify two parents and start a pregnancy
         Relationship : Allows the user to specify two sims and increase or decrease their long term relationship
         Trigger Age Transition : Immediately pushes an age up on the selected sim
      Advanced...
[N]         Change Compositions : Allows the user to change which songs are known to a sim
         Edit in CAS : Starts the Create-A-Sim.  This is a EA debugging feature and can cause undefined results if used incorrectly.
         End Pregnancy : Immediately discontinues the pregnancy of a sim
         Family : Contains a sub menu allowing the user to change the genealogy of the active sim
            Add Child : Adds a new child to a sim
            Add Parent : Adds a new parent to a sim
            Add Sibling : Adds a new sibling to a sim
            Remove Child : Removes an existing child from a sim
            Remove Parent : Removes an existing parent from a sim
            Remove Sibling : Removes an existing sibling from a sim
         Force Kill : Immediately kills a sim selected from a list.  Handy for killing ghosts that lack urnstones.
         Recipes : Lists all the recipes and which ones the sim already knows.
         Skill Level : Allows the user change the level of any skill for a sim
         Total Annihilation : More aggressive version of Force Kill, which completely eliminates a sim from existence
         Traits...
            Change : Displays the Traits selection window and allows you to specify any number of traits for a sim.
            Clean : Wipes out all traits and lifetime rewards for the specified sim.  Use at your own risk.
            Drop Reward : Allows the user to drop an existing Lifetime Reward from a specified sim.
   Party...
      Home : Call a home party using a new filtering window to determine which sims to list
      Destination : Call an off lot party using the filtering system
   Town...
      Boot All Gnomes : Restarts the trickery alarms on all magic gnomes in town
      Bury the Dead : Runs through the genealogy of the town and creates urnstones for all ancestors
      Cleanse the Dead : Completely cleans out all urnstones stored in the mausoleum
      Manage the Dead : Brings up the town mausoleum's inventory
      Recover Missing Sims : Runs a process that re-adds vanished sims to their households.  It will do nothing if all sims are accounted for.
      Recover Wandering Toddlers : Runs a process that returns all toddlers back to their home lot, if not currently being carried by someone
[N]      Total Annihilation : Same as "Sim \ Advanced \ Total Annihilation" except with a simplified interface for easier mass termination
      Turn off Stereos : Turns off all stereos running in town, except the ones on the active lot
      Turn off Televisions : Turns off all televisions running in town, except the ones on the active lot
      Reset Lot : Performs a "resetsim" on all sims on the active sim's lot
   Maintenance
      Inherit Voices : Performs a retroactive inheritance on all sims in town that are using the default voice type
      Object Stats: Global : Lists all global object, and allows the user to delete them (DO NOT USE unless you are feeling lucky)
      Object Stats: Local : Lists all object in town and allows the user to delete them (DO NOT USE unless you are feeling lucky)
   Selection Filters
      Active Sim : Filters on the sim which currently has the plumb bob
      Age : Provides a multiple selection listing of the various ages
      Attraction: Female : Filters on whether a sim is attracted to females
      Attraction: Male : Filters on whether the a sim is attracted to males
      Attraction: Undecided : Filters on whether a sim has yet to choose an attraction
      Coworkers : Filters on all coworkers for a sim's job and school
      Current Lot : Lists all sims on the active sim's lot
      Gender: Female : Filters on a sims gender
      Gender: Male : Filters on a sims gender
      Household : Filters on all occupants of a sims home
      Personal Info: Career : Filters on a sims current job
      Personal Info: Inventory : Filters on what a sim has in its inventory
      Personal Info: Lifetime Wish : Filters on a sims lifetime wish
      Personal Info: Mood : Filters on the current mood of a sim
      Personal Info: Trait : Filters on a sims traits
      Preference: Favourite Color : Filters on a sims color preference
      Preference: Favourite Food : Filters on a sims food preference
      Preference: Favourite Music : Filters on a sims musical preference
      Random : Selects a random sim from the resulting filtered list and uses it
      Relation: Blood : Filters on whether a sim is a blood relative of the active sim
      Relation: Blood of Step : Filters on whether a sim is related through blood or marriage to the active sim
      Relation: None : Filters on whether a sim can be romantic with the active sim
      Status: Childless : Filters on whether a sim has no children
      Status: Free in 2 Hours : Filters on whether a sim will be available in 2 hours.  Useful for hosting parties.
[N]      Status: Partnered : Filters on whether a sim has a partner   
      Status: No Partner : Filters on whether a sim is currently unattached
      Status: Job Performance : Filters on the current job performance level of a sim
      Status: School Performance : Filters on the current school performance level of a sim
      Town Family : Filters on a selected family in town
      Type of Service : Filters on the type of service sim
      Type of Sim : Filters on the type of a sim:
         Alive : Not dead
         Dead : Includes ghosts and sims in the family tree that *moved out of town*
         Explorer : Explorer tourists
         Foreign : All foreign sims currently available in town
         Former Service : Service sims who have become residents in town
         Founder : Resident sims who have no parents
         Homeless : Sims with no home in town
         Local : Sims who live in the current town
         Local Merchant : Location merchants (cashiers)
         One Parent : Spawn children
         Pregnant : Sims who are pregnant
         Resident : Sims who live in a home in town
         Service : Service sims (maids, firefighters, babysitters, etc.)
         Special Merchant : The merchant who trades in ancient coins
         Stranded Couple : Sims who are married, but do not live together         
         Tourists : Vanilla tourists
« Last Edit: April 21, 2010, 08:33:54 PM by twallan » Logged
twallan
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« Reply #2 on: February 25, 2010, 10:17:25 PM »

Version 56 - Revision Notes

    Pressing the "Cancel" will now prompt the user to run the specified Sim interaction on all listed sims
    Using "Add Sim" on an empty lot will now name the Household after the first selected sim
    Roles are now retained when switching to a merchant home
    The "Role" in "Status \ Personal" now displays properly
    Reward cost is now reimbursed when traits are dropped via "Drop Reward"
    "Total Annihilation" now properly deletes urnstones created during the interaction
    Added error catching to "Town \ Cleanse the Dead"
    Added "Sim \ Basic \ Change Outfit"
    Added ability to run "Dresser" while a sim is naked
    Added "Status: Partnered"
    Dropped "Town \ Clean up All Homeless", "Town \ Fire all Service Sims", "Town \ Clean up a Homeless..." in favor of "Total Annihilation" and the new "All" prompt
    Dropped "Town \ Age All" in favor of "Sim \ Intermediate \ Trigger Age Transition" and the the new "All" prompt
    Split the Pregnancies listed on "Demographics \ Population" into separate genders
    Added "Household \ Family Funds"
    Added "Sim \ Intermediate \ Career \ Retire"
    Added the chance of Twins and Triplets to the "Status \ Relationship"
    Added "Sim \ Intermediate \ Lifetime Happiness"
    Changed "Sim \ Basic \ Transfer Item" to allow for transfers of same named items en-masse
    "Sim \ Advanced \ Drop Compositions" replaced with "Sim \ Advanced \ Change Compositions"
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Josette
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« Reply #3 on: February 26, 2010, 01:33:56 AM »

Thanks twallan. Cheesy

Josette
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crinrict
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« Reply #4 on: February 26, 2010, 04:25:05 AM »

Sounds awesome. Won't have any time for testing since I'm leaving for the mountains on Sunday.

Thank you.
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Greetings
Crinrict
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« Reply #5 on: February 26, 2010, 05:51:25 AM »

Love all the new features! Thanks, Twallan!  Cheesy
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wheatberry
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« Reply #6 on: February 26, 2010, 07:48:12 AM »

Hi Twallan,

What's 'singed outfit'? The burnt one? If it is, it doesn't work....

Thanks!  Smiley
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twallan
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« Reply #7 on: February 26, 2010, 08:46:32 AM »

What's 'singed outfit'? The burnt one? If it is, it doesn't work....

Yes, I failed to test that one.

Was having way too much fun with the "Naked" outfit and the new "All" prompt.

I'll look into it tonight, and see whether it actually *can* be done, or whether I need to remove the option.

Thanks. Cheesy
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Twoftmama
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« Reply #8 on: February 26, 2010, 08:57:27 AM »

Awesome! Thank you! Kiss
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http://www.the-isz.com/theisz/index.php?showforum=275 Twoftmama's Wicked Tweaks for Sims 3

If the right side of the brain controls the left side of the body, then only left handed people are in their right mind.
wheatberry
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« Reply #9 on: February 26, 2010, 08:57:59 AM »

Is the 'signed outfit' means burnt one? Then it doesn't work.

Thanks!  Smiley

My browser is a bit unstable tonite. I appologize for multiple post of the same topic.  Embarrassed
« Last Edit: February 26, 2010, 09:18:37 AM by wheatberry » Logged
twallan
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« Reply #10 on: February 26, 2010, 09:17:20 AM »

Is the 'signed outfit' means burnt one? Then it doesn't work.

Yes, the singed outfit is the burnt one.

Smiley
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wheatberry
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« Reply #11 on: February 26, 2010, 09:27:47 AM »

Hi Twallan,

It looks like "Sim \ Intermediate \ Trigger Age Transition" is not there.
I cannot find "Trigger Age Transition" in the StringTableEnglish.txt, either.

Please also take my apologization of multiple postings of my previous one. My browser is a bit unstable now  Embarrassed
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twallan
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« Reply #12 on: February 26, 2010, 09:42:42 AM »

It looks like "Sim \ Intermediate \ Trigger Age Transition" is not there.
I cannot find "Trigger Age Transition" in the StringTableEnglish.txt, either.

For that interaction, I use the existing EA name, so it should be unnecessary to translate it.  It should be the same name you see when using the Shift-Click on a sim.

I probably have it worded improperly in the documentation.  I'll check tonight.

Thanks. Smiley
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elizabeth
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« Reply #13 on: February 26, 2010, 11:41:15 AM »

I noticed that you have added a percentage as to whether a sim will have twins or triplets.. is there a way to adjust this and how is it determined   Huh   thanks, I thought you had forgotten about it.. Tongue 
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Tommerton
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« Reply #14 on: February 26, 2010, 12:26:17 PM »

Hi Twallan. Now with the new Outfit-option, I have a question. Is it posible to override the by core-coded default skintone with scripting? I mean with soft coding as you do. I think its the Holy Grial for Modders and for Players, too. The Strawberry of the Cake, as we say in Argentina. And your Mods as the Cake Wink, Ty Master
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